# Module 1 Activity Research

# Weekly Activity Template

# Yawen Qiao

## This project provided us with an introductory understanding of physical computing. During classroom lectures, we learned Arduino technology and how to integrate it with Protopie. We also calculated relevant information using a sensor. In this context, Protopie represents the input interface—the design—while Arduino and the sensor serve as the information carriers. After mastering these technologies, I aim to create a product related to 3D projection. I envision my product not only presenting users with vibrant visuals and engaging content but also enabling interactive participation that elicits emotional or physical feedback.

# Project 1

## Module 1

### This week we explored the principles behind how Arduino operates. We also experimented with connecting Arduino to a computer and installing LED lights. Additionally, we learned about connectors that allow two wires to be connected in opposite directions. We also studied the functions of various sensors.

## Activity 1

## Activity 2

Week 3 Video

## Activity 3

Week 4 Video

## Research Activity

## WGSN Consumer Trend Research

### This is my exploration and research into the fundamentals of WGSN. Within the themes, I selected indoor cultivation technology and empathetic AI companions as my research focus. Both subjects align with my personal interests. I believe these two themes share a common goal: to provide emotional and physical support for modern humans. This is precisely what I aspire my product to achieve. Therefore, I chose these two themes as my research direction.

## WGSN Personas Research

### This section details my research on personas for different themes. I believe the persona associated with empathetic AI companions aligns with Independents. The persona linked to autonomous indoor gardens is The Energetic.

## HMI Research

### This is a summary of the HMI and HMW developed for the persona. It includes potential challenges they may encounter and reflections on the subject matter. What might they face? What are their thoughts? And so on. This is also a crucial aspect of research that cannot be overlooked. Because these insights directly reveal potential issues that may arise during the product design process.

## Project Path

### This is my process for the entire project. From the very beginning, I drew inspiration from a video I found online, which motivated me to create a related product. Later, I began researching 3D projection themes, gathering data to support my concept. Finally, through peer feedback and my own reflections, I arrived at my current design philosophy.

# Project 1 Concept

For this project, I aim to design products utilizing 3D projection technology. I view this as an artistic endeavor, but I don't want it to merely be aesthetically pleasing or for passive appreciation. I want it to offer emotional support or display content that people can personally define and give meaning to. I hope people can achieve this goal through interaction or by designing their own content. This photo, which I found on Facebook, aligns closely with my vision. I'll include a link in the photo's detailed description for reference. For this project, I plan to realize my vision through painting or interactive content projected in 3D. Initially, I hadn't considered making it interactive, as I viewed projection as a relatively static medium for displaying art. However, after learning more and receiving feedback, I changed my perspective. I want my product to carry deeper meaning beyond merely showcasing artwork. I will continue exploring 3D projection technologies to achieve my envisioned goals. Regarding how the product will be presented to people: For instance, I envision creating a painting and rendering it as a blurred, abstract form rather than a concrete image. I would then enable people to interact with it to achieve an interactive effect. This is currently just a concept, and I will continue exploring it in the future.

Link to the poster

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